Sunday, 5 July 2015

Substance Designer procedural wood planks

I thought I'd try to do some procedural rough wood planks as I need it for the porch of the house. This has probably been the hardest and most confusing for me so far, because wood is a lot more complicated compared to the other procedural materials that I have attempted to do before.

Here's what I ended up with:

The main challenge was to create the wood pattern and details that look believable, I don't think I managed to do it very well (and missed some detail out i.e. the round things wood has and I'm too foreign to know the names for) but it does look like wood to some extent, so I'm quite happy with it.

One cool technique I learned was to run a Vertical Noise node through HQ blur, directional blur, levels, then through Gradient Map node and some blends together with Wood Fiber nodes to achieve this kind of wood-ish pattern

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