Tuesday, 25 August 2015
I thought it'd be a good idea to start participating more in the Weekly Substance Challenge over on Polycount, to practice Substance Designer. Here's my first pass on Asphalt material for this week, all of it is procedural
Monday, 3 August 2015
Some more progress on the interior downstairs. Been playing around with the post process as well, mainly using the announcement trailer of The Last Of Us and also few areas in the game as reference. I liked the trailer because it has some green/yellow color bouncing around but overall it's all fairly neutral without any strong color tints or overly bright and saturated colors, which I thought would look nice here.