Wednesday, 1 July 2015

More Substance Designer

Obligatory tiles this time, all procedural again. Wanted more dirty/broken abandoned look, can easily make variations as well for vertex blending, for example one without broken tiles, one less or more dirty.

Didn't use much reference for this but tried to make something up. I broke it into layers as usual:

Concrete?Dirt?Dirty concrete? for the base
Tiny stones on top, I did 3 variations to vary the size and color a little bit
Large tiles, a checker pattern was used as a mask to create the white/orange color pattern
Small black tiles which are just a tweaked duplicate of the large tiles
Some of the tiles were broken off by tweaking their mask using a combination of nodes and new mask was created to add some small broken tile pieces on top
Some subtle colour variation on the tiles i.e. yellow / orange stains
Dirt all around the tiles
Dust, a bit all around but mostly spreading out of the cavities





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