I gave in to the idea of surrounding the area with trees (breaking bad scene all over again! ;D). I thought it will look better and definitely make more sense from gameplay perspective instead of leaving it open as it was before. I didn't want to close all of it off though, so I left a part of it open which shows vistas of buildings of a city that is nearby. I thought the idea could be that it is the destination for the player(s), who emerge from the forest and are forced to explore the farm house and stay there overnight because it's getting dark and they are too low on supplies to continue on the path to the city.
Personal blog of Edvinas Petrauskas. Click here to go back to the portfolio: http://edpetrauskas.co.uk
Monday, 8 June 2015
Progress on the scene
Some slow progress on the scene.
I gave in to the idea of surrounding the area with trees (breaking bad scene all over again! ;D). I thought it will look better and definitely make more sense from gameplay perspective instead of leaving it open as it was before. I didn't want to close all of it off though, so I left a part of it open which shows vistas of buildings of a city that is nearby. I thought the idea could be that it is the destination for the player(s), who emerge from the forest and are forced to explore the farm house and stay there overnight because it's getting dark and they are too low on supplies to continue on the path to the city.
I gave in to the idea of surrounding the area with trees (breaking bad scene all over again! ;D). I thought it will look better and definitely make more sense from gameplay perspective instead of leaving it open as it was before. I didn't want to close all of it off though, so I left a part of it open which shows vistas of buildings of a city that is nearby. I thought the idea could be that it is the destination for the player(s), who emerge from the forest and are forced to explore the farm house and stay there overnight because it's getting dark and they are too low on supplies to continue on the path to the city.
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