Main issue:
Scale of the environment – too large.
Solutions:
- Scale it down a little without ruining the design and reduce the amount of buildings.
- Rely a lot on modular assets and utilize Blueprint construction scripts.
- Utilize UE4’s “3D imposter sprites” (i.e. for very distant objects/structures to reduce drawcalls)
- Stay away from small detail and focus more on larger shapes, silhouettes.
- Focus on a specific area and keep the rest simple.
- Do not work on any interiors.
Other potential issues:
External hard drive / computer failure (as it always tends to happen)Solution:
BACKUP
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